Monday, December 3, 2018

Decamber Releases

December Releases

My, how the year flies by.  December is already upon us, and the end of the year is bursting with the usual holiday theater sweeps, along with a few extra trimmings.  The big screen story is dominated by the superhero/fantasy block, with Aquaman, the animated Spider-Man: Into the Spider-Verse, and the screen adaptation of book one of Phillip Reeve's steampunk epic Mortal Engines all vying for you box office dollars.  But they aren't the only heavy hitters this season; literature icon Mary Poppins makes her triumphant return to the big screen with...well, Mary Poppins Returns, while Clint Eastwood shows us how age really is just a number in The Mule, where he plays the titular drug mule hoping to outrun both the law, his "employers," and his past.  Last but not least, Mowgli: Legend of the Jungle will make its Netflix debut after a ho-hum theatrical release last week.  Here's hoping for a more favorable reception on the small screen. 
If you're looking for stocking stuffer for the gamer in your life, the industry's got your back despite the December drag with Just Cause 4, the latest installment in the action-adventure sandbox series, as well as the highly anticipated Super Smash Bros. Ultimate. For those in the mood for something a little different, the renowned Persona RPG series will release Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight worldwide on the 4th. Both games will blend the franchise's signature RPG elements with a rhythm game ala Dance Dance Revolution.  

And as always, check out the links below for more entertainment goodies to bring you some good ole' fashioned seasonal cheer:


Movies

Games



Happy holidays, and see you at the movies!

Thursday, November 29, 2018

Anime: A Meditation on Appeal


The Appeal of Anime

Look back to the early 90s, and you'll find anime - that special brand of animation from the Land of the Rising Sun - a niche entity, with a small yet devoted following among a few bands of dedicated geeks. Fast forward to the present, and that once niche outcrop standing lonely in the West is now a towering mountain of popularity, sheltering a huge, multi-million dollar industry across both sides of the Pacific. For those on the outside, the luster of this Japanese juggernaut seems way beyond us. What’s the big deal, we ask, about a bunch of cartoons?  

Well, a lot, apparently - enough to merit an examination of all the myriad ways anime has touched its faithful devoted - and why it might fall flat with others.
Cowboy Bebop

But first, the brass tacks: anime is not a genre. It is a medium, and that makes a big difference in this discussion. Too often, people toss around careless statements, like “I don’t like anime” or “Anime is the best,” like you're declaring a love for comedies or action films. Any snap judgment about anime centered on a few select tropes is bound to fizzle since it's basically the equivalent of saying you love or hate "movies" in the very broadest sense. Anime as a category is too vast for any kind of all-encompassing opinion to make a lick of sense, since series like Cowboy Bebop and Sailor Moon have next to nothing in common - any more than Friends and 24 can be counted as the same because they’re both live action shows from America.  

So with that in mind, let’s take a stab at why this broad medium reigns in the hearts of many millions of people worldwide.

 For the Love of Animation
Quite simply, you can’t appreciate anime if you don’t appreciate animation as a medium of entertainment. While there are quite a few self-declared anime fans who thumb their noses at anything they construe derisively as a “cartoon,” their enmity is more a rejection of the cultural baggage dredged up by those other, mostly American forms. Anime forges a connection with those who spurn the idea that they are too old/mature/masculine/whatever to “waste time on cartoons.” Personally, I’ve always held a great love for creative media, whether in text, graphic or animation form, and never miss an opportunity to pass time with a good animated flick or series, no matter where it comes from. Animation is an art form, one capable of  breathtaking beauty and wondrous enchantment, and for cultures reared on the Disney formula, stepping out of the "for kids only" cartoon ghetto can be quite liberating.
Hajime no Ippo

With that in mind, anime stands out as a unique animation vehicle, with a number of distinctions that sets the hearts of its fans ablaze. You can generally divide these traits into two camps: extrinsic factors of the medium itself - i.e. its diversity and aesthetics; and intrinsic factors bound up with what the viewers bring to the table, particularly how they concern subculture identification.

A Wide, Wide World
I know I keep beating that "it's a medium, not a genre!" shtick like a red-headed dead horse, but it's needed. We in the West are often blind to animation's potential through our maddeningly opaque set of Disney goggles, and even as the scales slowly fall from our eyes with the advent of more “adult” cartoons, it'll be a long time before we see anything close to the stunning diversity found in Japan’s best studios. Many of the same genres that grace the big screen in Western box offices, like heavy action flicks, stylized sci-fi and the like, are equally abundant in anime, and without the constraints of special effects budgets or real world physics. But there are rarer beasts lurking as well: a plethora of teen musical dramas, goofball comedies, gritty didactic fiction, and other genres that are practically unicorns in American entertainment.  Sports dramas, for example, are an endangered species on film, and virtually extinct in series format; but they thrive in anime with popular shows like Hajime no Ippo and Haikyuu!! The infamous “harem” genre, featuring an average joe or jane dating or even marrying multiple men and/or women, is a no-man's land in the States, but common as dirt in anime. And some of the flat-out bizarre comedy madhouses like FLCL and Excel Saga have few if any analogs anywhere in the West - animated or not. The freedom inherent to the medium means that all sorts of scenarios you couldn't imagine playing out in real life find a comfortable home under its umbrella.

That Certain (Aesthetic) Touch
Still, anime's tremendous diversity doesn't keep its manifold manifestations from sharing certain traits that split off from most Western media in culturally specified ways. Anime encompasses a great swath of genres, from the dark and gritty to the bright and shimmering, but on the whole it leans towards an idealized aesthetic. At the risk of generalizing, youth and energy are prevalent dressing on the backdrops of many anime properties, and in Japanese multimedia as a whole. This is at the heart of the “big-eyed” and cute appearance of many anime characters, especially those targeted at younger demographics, and even in less optimistic settings, fair looks and colorful clothes are not out of place. Not only that, but anime characters are largely more expressive and emotional than their Western counterpoints, often exaggerating facial features to get a particular mood across. For its
Akira
devotees, these traits lend anime a relatability that's harder to find in the more subdued or stiff styles typical to the West, and the expressiveness in particular can heighten the emotional charge, for comedic or dramatic purposes, in very potent ways. However, this bend towards the bright, the colorful, and the expressive slips between the ire of many anime “haters,” especially those who equate seriousness with the dark, gritty, or even the grotesque. But besides being superficial to the point of causing headaches, this line of thinking falls flat against the medium’s diversity.  You don't waltz into a Pixar film and complain about the lack of violence or dark realism; likewise, don't stumble into an anime with bright colors and characters who look like they fell out of a rummage sale truck bin if you want to satisfy those same urges.  There's a big enough pie out there to feed anyone's tastes.   

A Marker of Identity
But besides the visual feasts and wide selection offered, many fans in the West latch onto anime as a counterculture identification. Anime has often been a magnet for many who, either by their own reckoning or others', fall outside of the mainstream: the freaks and geeks, the shy and socially awkward, the derided and the untouchable. There has always been a certain unity in geekdom, tying cartoon, anime and manga fans together with fantasy fanatics, sci-fi nerds, and, to a lesser extent, trading card and video gamers. This knot was a bit tighter way back in the early- and mid-90s, when a stream of new wave anime like Akira and Ghost in the Shell swept through theaters as JRPG imports like the Final Fantasy juggernaut dominated console gaming; but even today, there is enough shared ground to bring all of these diverse fandoms together at massive, city-wide pop culture conventions. Some fans gather to dissect their animes for peeks into Japanese culture; some use it as a badge of difference, a line in the sand separating their hobbies from those of the “other” kids. And still others simply enjoy sharing interests with like-minded people, even as they take a secret pride in knowing said interests are terra incognito to the wider culture and makes their inner circle seem all the more exclusive. The need to belong is a universal human instinct, and anime is no different from any other trend, past or present, that accepts the perennial social misfits into its sphere.  This is all broad generalization, of course, and with the expanded popularity of anime in recent years, it's not uncommon to see the so-called "cool kids" making a fuss over the latest Dragon Ball Super or My Hero Academia episode.  But as long as the mark of stigma in any way clings to the medium in the West, it will always serve to shelter those looking for a subculture to belong to.

I know the arguments above might still leave the perplexed scratching their heads in incredulity. To them, I simply recommend asking an anime watcher in their lives (there's bound to be at least one, especially if children are afoot) and ask them about what they watch and why.  They’re likely to drop a few names and recommendations, so why not give it a shot?  There’s something for just about everyone, and I'll guarantee you'll find something worth watching.

Thursday, November 1, 2018

November Releases

November Releases



November has come, and the holiday season movie camp is aiming straight for the box office, hoping to give audiences that warm, fuzzy feeling at the end of the year...which hopefully won't just be the vomit-spewing afterglow following an agonizing trudge through a colossal stinker.  There are quite a few potential bombs (in both senses) coming out this month, including: Disney's periodic "grunging up"of the classics with The Nutcracker and the Four Realms; a biopic of the legendary band Queen and its frontman Freddie Mercury; and the sequel to Sylvester Stallone's hard-hitting Creed, set to clash fists its opening weekend with Ralph Breaks the Internet, another rider on the Sequelitis Express, which I pray to all that is holy won't play out like a two-hour crash course of every terrible net meme dredged up from our collective nightmares.  On a more personal, though no less derivative, note comes Bel Canto, a magical realism hostage thriller based on one of my favorite novels by the talented Ann Patchett.  Hey, with so many films aimed at the chrome, one's bound to hit its target, right?

As always, more on these films plus the latest hot tickets in the wider entertainment industry, can be found following the links down below.



Movies

Games




See you at the movies!   

Tuesday, October 2, 2018

October Releases

October Releases



Fall's in full swing, and this month's practically bursting with box office potential, along with a slew of new shows to please homebodies parked on the couch.  Two big features right out the gate are Venom, Sony's virgin step into the Marvel movie enterprise headed by everyone's favorite toothy anti-hero; and The Hate U Give, the big screen adaptation of writer Angela Thomas' pointed debut novel about a a young woman forced to confront the realities of police racial profiling, and the terrible consequences it rains down upon everyone.  One last high-profile premiere at the end of the month is the (supposed) final chapter of the Halloween horror franchise, which sees Jamie Lee Curtis reprising her iconic role as she suits up for one final showdown with the legendary Michael Myers.

On the small screen, Amy Poehler's back, flashing her signature comedic brilliance with the new series I feel Bad, an NBC comedy following the trials and turbulence of Emet, the"perfect" boss, wife and mother who turns out to be anything but.  Meanwhile, Disney's flexing its Star Wars muscles on the boob-tube with Star Wars Resistance, an animated prequel to The Force Awakens that is likely to inspire as much angry turd-flinging from the franchise faithful as the beleaguered sequel trilogy it's attached to.

Meanwhile, Capcom's releasing Mega Man 11 the latest addition to the wildly popular franchise, while fighting game powerhouse Namco will unleash number VI of its second fighting flagship title, Soul Caliber.  Here's hoping it'll be less contentious than the storm that was Tekken 7.

For all details on these and more, follow the links down below, as always:



Movies

Games




See you at the movies!   
 

Thursday, September 20, 2018

Anatomy of a Scene: "Test Drive" - How to Train Your Dragon


(This is the first part of a new little segment I’ve started.  Here, we’ll analyze some particularly memorable scenes from movies or television, picking them about and discussing what made them so memorable in the first place.)

Anatomy of a Scene

“Test Drive”


The How to Train Your Dragon series is a standout among DreamWorks' usual animated fare.  The stirring tale of a young outcast and his bond with an injured dragon in a fictionalized fantasy Viking setting transformed a relatively obscure children’s book series into a spanning, acclaimed franchise with enough grit, tenderness, and powerful narrative to rival the very best of the Disney-Pixar canon.

But one scene stands out among all the others in this 3D gem, and that's the much revered "test flight"  sequence of protagonist Hiccup and his dragon compatriot Toothless.  





This beautiful scene struck a memorable chord with many moviegoers, and I hope teasing apart its myriad segments will foster an even greater appreciation for the power it holds.

The Background
The entire lead up to this scene paints a telling backdrop of Hiccup and Toothless' journey to this point.  Hiccup, Viking intellectual and eternal outcast, had spent the first half of the film learning all he can about dragon behavior and flight.  While his kin saw dragons as nothing more than dangerous nuisances, Hiccup surmounted both his intrinsic fear and the perils of peer pressure to bond with the beasts, and it was all thanks to Toothless.  Said dragon has his own journey to make, as in his own silent, snarky way, he climbs out of a pit of mistrust and irritation and towards trust and eventually friendship.  Acknowledging this two-way journey of both boy and dragon matters in the test flight scene, for the joint threshold they both must cross together elevates Toothless above the narrow characterization of "steadfast steed" typical in most film flight narratives.

In other words, Hiccup and Toothless both have a stake in this flight.  Indeed, you could argue that it means much more to Toothless than to Hiccup. Hiccup didn't need to manufacture a tail for the fallen dragon - especially if he just wanted to use Toothless to learn enough about dragons to impress the village with his prowess.  Flight amounts to a new bridge to cross for Hiccup, but for Toothless, it represents freedom and strikes to the core of his very being.  Taking to the air again reconnects him to a part of himself, and adds more feeling to the flight sequence.

The Scene
0:02: We enter the world space through a far shot of Hiccup and Toothless in mid-air.  How they got there doesn't matter; the film had built up Hiccup’s growth and studies from virtually the first ten minutes of the movie; this is merely the culmination of that. We can therefore focus on the dynamics of the flight alone.

0:05: Hiccup gives his nervous, “by the numbers” spiel, hoping for a nice, easy flight.  It’s easy to forget that this isn't the pair’s first time in the air together; that honor goes to a brief, thirty second flash of failure before their extended training montage.  But Hiccup still hasn’t gained sufficient confidence despite his practice, and it shows; he’s fidgeting atop Toothless, clutching a small cheat sheet of positions for his scaly friend’s prosthetic tail like a lifeline.
Here Hiccup behaves as he’s always: the nervous newcomer, not certain if he has the strength or will to pull this off despite his practice.  He fails to see that he’s pioneering a completely new direction not only in Viking/dragon relations, but for how his people define martial mastery.  This overt humility will come back to bite him later, but for now, it remains a stance we the audience wish to see him overcome.

0:14: Toothless - the other partner in this mid-air tango - is simply enjoying the view.  Unlike most flight sequences in other films, Toothless is neither an inanimate vehicle, nor a dumb (in both senses) brute who’s inner world and reflections of the flight bear no consequence.  While Hiccup is forging new space no Viking has gone before, Toothless is at last getting his long-awaited chance to taste the sky again.

0:18: The intersection of music and perspective intrudes heavily at this point to bolster the scene's narrative “omph.” Composer John Powell, who rightfully earned an Academy Award for his work here, captures the spectacular awe and freedom of flight with the “Test Drive” score the scene is named for.  As Hiccup gathers his courage, the soaring pipes and brasses hum and turn, rising in crescendo almost in time with Hiccup and Toothless’ turns and dives.  Meanwhile, the camera never puts the audience in a first-person view; these shots give the impression of flight as “thrill ride” for the audience, unacceptable for such a narrative-centered scene.

But keeping the camera either centered at the frame, or in a forward traveling point-of-view Toothless' back, keeps the flight sequence focused on its emotional impact without unseating Hiccup from his centrality to the narrative unfolding.

0:30: Both narrative utilities - music and perspective - thrust to the forefront as Hiccup utters “It’s go time,” and begins their flight in earnest.  The track’s Celtic tone switches on the intro of a deep, booming French Horn, while we get a rolling back view of Hiccup’s descent.  This is the “magic shot”: the tonal crescendo showing the audience that, however many times the movies have beaten the flight trope into the ground, it can still soar with spectacular wonder.

0:52: This brief, comedic intermission, a necessary trip in Hiccup’s path, shows his hesitancy and inexperience as a flyer, heightened by the ear slap delivered by his snarky steed as if telling him, "Get it together!"  Besides providing some funnies, it serves another purpose: to lull both Hiccup and the audience into false security before taking a sudden turn.

 Thresholds are a crucial part of any narrative, and is especially critical for adventure tales like How to Train Your Dragon.  Thresholds require some catalyst to push our hero from who his is to who he will become, and Dragon provides that with a momentous fall.   

1:14: In a brief moment of abandonment to the freedom of the air, Hiccup disconnects from the fragile harness keeping them afloat while grabbing for his cheat sheet.  This transition puts an earmark on Hiccup’s growth, and reveals some hidden depths in our young hero.  Even during a terrifying free fall - arguably the first such experienced by any Viking -  Hiccup has the presence of mind to not only angle himself into an effective boxman position, but to also guide a frightened Toothless through righting himself.  Such aplomb under fire is a key leadership trait, and hints at better days ahead for our boy.

1:45: Once securing Hiccup and his “steed,” the scene enters its crowning climax, framed by Powell’s stellar, on-point track, with Toothless flaring his wings just in time to avoid collision with the trees below.  The angle, once again, is over the back, giving a sweeping view of the certain death our protagonists narrowly avoided.  The miniature wake turbulence streaming from Toothless’ wings combines with the perspective to give audiences an exhilarating shot without moving the focus from the characters.

1:52: We arrive at the scene’s fulcrum, the tether anchoring it to the narrative and to Hiccup’s growth.  Despite the clear danger ahead, Hiccup somehow still clutches his “cheat sheet” against all logic, and despite the fact that it very nearly killed them.  

Fortunately, the forces of turbulence step in to wrench him from that crutch, rendering the paper unreadable.  With the rock pillars ahead, Hiccup faces the same choice as all who aspire to mastery of a particular art: Do I continue to follow a beaten path, or should I let go and let my instincts guide me?

 And it isn't just his personal growth at stake here.  Toothless’ frightened face looms large in the scene, and is likely in his own way urging Hiccup to make up his mind.  This is the most prominent example of Toothless’ vital place as an agent in this matter; Hiccup’s decision won’t just affect him, but the life of another intelligent, sentient being depends on it, too.

1:55: And that's why seeing him expunge the cursed document from his hands felt so satisfying.  The music starts its final push, and Hiccup assumes an assured place atop his mount - a far cry from the clumsy, hesitant posture before.  The background flows past the central frame, but our eyes remain locked on Hiccup and Toothless as they whizz past obstacles and even pull off an impressive aerial  trick - all on instinct, and with an assurance Hiccup has not displayed up to this point.  Here, at the threshold of uncertainty and experience, Hiccup ceases to be “the boy with the forbidden friend,” and becomes, in earnest, the first dragon rider.

Aftermath     
Flight sequences well executed always leave an impact on audiences, however many times they’ve been paraded onscreen year after year.  This is arguably the best use of narrative transition for a character’s personal growth in the recent 3D film marketplace, and its near-perfect execution has left audiences the world over in awe.  In one scene, Hiccup redefines both himself and his relationship to Toothless, and paves the way for heightened expectations for his character arc.  Through their spatial mastery, Hiccup and Toothless cement their bond and in the process, together become something much more than what they had been separately.  The rest of the movie, and the series, follows from there.