Showing posts with label opm. Show all posts
Showing posts with label opm. Show all posts

Friday, February 7, 2020

February Releases

February Releases
This February, with Valentine's Day right around the corner and a slew of films are coming out to spread a little movie magic love.  Probably the top three queries for this month's box office potentials are: can the acting talents of Jim Carrey offset the unnervingly creepy 3d design of Sonic the Hedgehog? Can director Tom McCarthy bottle what made the Diary of a Wimpy Kid flicks so successful as he brings Timmy Failure, another juvenile diary series darling, to life on the big screen under Disney's sanitizing eye? And lastly, can Harley Quinn and her Birds of Prey flock together with enough star power to wipe the taste of Suicide Squad out of everybody's mouths?  Stay tuned, and we'll find out.
Other big releases this month include an adaptation of Jack London's classic tale starring one of the original badass dogs in literature and the millionth latest remake of Jane Austin's quintessential fine wine, Emma.

In video game land, though Moon Studio's Ori and the Will of the Wisps, the sequel to their gorgeous and award-winning 2015 masterpiece Ori and the Blind Forest, has been punted from its original February 11th release date down to early March, One Punch Man fans should rejoice at that One Punch Man: A Hero Nobody Knows will finally claw its way out of development hell to see the light of day towards the end of the month.

For more dish on the latest in entertainment releases, check out the candy platter below.





Movies

Games


Music 

Television
https://www.tvguide.com/coming-soon/

See you at the movies!

Saturday, April 27, 2019

One-Punch Man is back, but the resuts are mixed


Hero may not be drawn to scale


Show: One Punch Man, Season 2
Genre: Animation, action, comedy
Network: Hulu
Premiered: April 9th, 2019


So what do you get when you cross an awesome series, massive hype, and a premiere date that keeps getting pushed back to the far side of the universe every few months? Probably the explosive powder keg of edgy chatter that accompanied the release of anime phenom One-Punch Man's second season. Penned by the exemplary manga writer (and not-so-exemplary artist) ONE, this brilliantly-paced, satirical superhero yarn struck the 2015 anime world with the force of a meteorite, battering its adversaries with the overwhelming might of its strong story and fluid animation. For anime fans and casuals alike, this 12-episode buffet sated a TV hunger they never knew they had, and the withdrawal after it left the airwaves proved almost unbearable to the many viewers starving for more. But with no announcements and hardly a word from the creators, fans clung desperately to the hope of a future release like a life preserve until finally, an announcement two years back heralded the beloved series’s triumphant return. Or...it would have, until word got out that studio Madhouse, the artisans behind Season One’s dazzling spectacle, won't be returning to the drawing board. Instead, JC Staff - a group not exactly known to dazzle fans with the power of their presence - took the helm. This move was decried as the end of the world even before the season premiere, but is the switch to a different studio really that crucial to spoiling such a beloved, acclaimed show? Let's find out...


Synopsis
In a world filled to the brim with monsters, alien attacks, and other threats to the safety and welfare of mankind, Saitama looks like just your average hero for fun, sweeping in to rescue folks from the world’s myriad dangers in between bargain shopping and vegging out on his apartment floor. But Saitama isn’t just your run-of-the-mill, pajama wearing caped crusader; through a “rigorous” training method, he somehow accidentally became the strongest being in existence, capable of killing any villain he comes across with just one, lazy punch. Unfortunately, the wages for this phenomenal power are paid in baldness and boredom, and as the threats pile on and would-be disciples land on his doorstep seeking the secret to his power, our hero bumbles through his existential ennui with a dry wit and one desperate yearning: to find a foe strong enough to give him that one good fight.


The Good
I’m dodging the giant pink animation elephant in the room for now and just going to say that OPM Season 2 is still the same show at heart as before. The characters we all know and love are back, and bless 'em, they haven't changed a bit. Saitama is as lazily indestructible as ever, though he now thoughtlessly doles out common sense wisdom to everyone he meets, morphing him into some latter-day Bodhisattva and captivating some of the best of the best in the hero biz. This season finally gives a proper introduction to one of the series' more popular characters: the psychic diva Fubuki, or “Hellish Blizzard,” as per her hero name. The stunning, green-haired beauty has been a fan favorite since her debut in the webcomic, and her rendezvous with Saitama sheds a bit more light on the dodgy politics saturating the hero world. At the same time, it still adheres to the series's absurdist comedy, rooted in elaborate setups which lead to hilariously anticlimactic conclusions. Episode three showcases this brilliantly, with a serial escalation of fights and hype behind one particular character, only to see him get one-punched - or "one-chopped," in this case - like the Saitama afterthought he ultimately is. And speaking of scuffles, the battle between Genos, Saitama’s chief “disciple,” and the bald hero’s self-proclaimed ninja rival Speed-o'-Sound Sonic, possessed a fluidity and cinematography that exceeded my expectations, and the third episode's spotlight on Garou, the monster-obsessed antagonist this season, propels this kernel of competence into something approaching wonder.


The Bad
...Do I really need to state the obvious?  Fine, here goes: the animation quality, at least for some parts, gets stuck somewhere between “hot royal mess” and “something my sick dog fertilized the lawn with last night.” I'm leaving the fight scenes out for now, since that's an equine of an entirely different hue I discuss down below. Rather, it's what JC Staff does - or doesn't do - with its characters when they're not bleeding or in mid-punch that will leave you scratching your head. For one, it is very lazy; often, the characters are mere still shots with their mouths flapping, veering entire scenes to a level of uncanny artificiality that'd make the Stepford Smilers blush with envy. It doesn't help that for the first two episodes, the folks at JC Staff leave a lot to be desired with their fight scenes. Sure, Genos and Sonic’s epic showdown actually lives up to the overused adjective, but Saitama’s clash with Blizzard and her crew drew little more than a snooze out of me. One blatant gaffe I noticed during their fight made it look like Blizzard suddenly teleported to near Saitama’s head from over thirty feet away, ready to swing in with her box cutter, instead of the desperate charge it had been accurately depicted as in the manga. This was the only part of the fight that elicited more than a yawn from me, though I don’t think “snorting while trying not to laugh” is what JC Staff was shooting for. Beyond the laziness, and short of the best of the action scenes, the animation is passable, if not stellar. Still, fans can’t resist comparing it to the magisterial ease of the past season’s visual accomplishments, even with mundane matters like facial expressions. Madhouse managed to etch the personalities of each character into every tick and twitch of their faces, and every slump of their frames - even Saitama, who ain't exactly the most expressive guy around. But seeing these beloved characters rendered so dully gave a shock to the system of long-time fans, and I doubt the phenomenal first season would have sparked nearly as much acclaim had JC Staff been manning the ship from the get-go.


The Ugly
The animation.


All joking aside, the animation quality, particularly as it concerns the fight scenes, roams all over the map. Had this review gone up before the third episode, I would have judged it an unqualified bad; the hero clashes in the previous two episodes didn't inspire much beyond disappointment, Genos vs. Sonic aside. But then they drop episode three, and surprised everyone with a startling growth spurt from out of the dregs. Garou's curb-stomp across the faces of dozens of heroes reached a height of skillful depiction the naysayers would have thought impossible when the studio released its announcement trailer some time ago. It doesn't quite approach Madhouse's mastered fluidity and seamless execution, but JC Staff pulls off a valiant effort nonetheless, and has a knack for manipulating shadow and lighting to the service of high-octane movement that surpasses even their eulogized predecessor, and in my opinion, this style better fits the somewhat darker tone of this season. The reason I don't count this as a definite good is that we just don't know what to expect in the upcoming episodes: JC Staff may continue the upward march, shattering every negative expectation like the force from Saitama's apocalyptic fists; or they may slide back to the wonky mouth work and still images of before. It's anyone's guess at this point. Besides that, almost every scene so far has been lifted straight from the manga's pages. This is great, on the one hand, since ONE is, if nothing else, an outstanding storyteller, so you can’t go wrong with keeping faithful to the source. But too much faith can shutter the creative juices, and dogmatic adherence to the manga might prohibit JC Staff from making the acceptable breaks from the printed page necessary for every adaptation.

Tune In or Tune Out? 
Tune In. Never mind the seesawing animation quality, never mind the broken pedestal or ruined, mostly unreasonable, expectations; at the end of the day, this is still One-Punch Man, one of the best manga series to come out of Japan in the past decade. ONE's humorous tale of a superhero world beholden to image and devoid of meaning and the caped baldy who wanders that mire carries an evergreen resonance to modern life, no matter what package it comes wrapped in. JC Staff's style may, to old fans, feel like a bitter pill to swallow, but given some time and an open mind, it might still prove just what the doctor ordered.

Thursday, October 26, 2017

One Punch Man: Deconstruction and Reconstruction - Part One


 
"Just a series that's a parody for fun."


I’ve made no secret of my respect for One-Punch Man and its fairly recent but profound fixture in the cluttered world of modern anime.  This senin send up to the shonen superhero genre -  born from the unsteady hands of creator ONE as a webcomic nearly a decade ago - initially appeared as nothing more than a poorly drawn gag manga, and even its most stalwart fans often balk at providing a detailed explanation on why it got so big, so fast.  What is it about this bland, bald protagonist in a goofy costume and his zany cast mates that strikes such a chord with so many people - some who’d be the last to call themselves anime fans?  

Of course, there’s the obvious draw of a new massively powerful, near-invincible character fans can add to their roster of titans - a cudgel with which to play out their vicarious power fantasies.  There’s no end of the toxic hate flung about the Internet whenever someone innocently (or not) asks, “Who would win in a fight between Saitama and [X]?” - with “X” being anyone from Goku, to Superman, to God himself.  While amusing in a train wreck sort of way, these pissing contests don't help us understand the wider appeal of the series - and in either case miss the point entirely.  One-Punch Man has been called everything from a gag series to deconstructive satire - usually by people with little understanding of what these terms really mean.  

In fact, One-Punch Man nimbly straddles quite a number of genre lines - partly because ONE didn’t have a solid sense of direction after his crudely drawn webcomic found a bigger audience than he anticipated.  But the series rides on thanks to his skills as a storyteller, particularly where he manages to maintain a compelling story arc without losing sight of the absurdity of his premise - letting his fans in on an extended joke even as he (seemingly) plays typical shonen conventions straight at times.

The crucial figure in this tightrope dance is Saitama himself, and ONE expertly uses him to pivot the fraught nexus of literary deconstruction and reconstruction: the dismantling of literary archetypes by exploiting the real-world implications and consequences of their outlandishness; and the more difficult task of rebuilding them into something a bit more solid and more resilient to both past and future critiques.  

A Hero Shall Lead Them...   
A good place to start is with the the idea of the shonen hero and what he represents.  In these series the main protagonist is usually the central focus.  True, he (and it's almost always a he) may get eclipsed every once and awhile by another character due to creator preferences or fandom response, but it's still his actions driving the plot, and his growth keeping our butts in the seat.  To accomplish this and keep our interest, it’s usually necessary to endow him with some standout feature: good looks, a sad backstory, a drive towards an impossible dream, or just plain, simple badassery.

...Or not  
Saitama’s got precious little of any of that.  On the surface, he’s a vanilla, rather boring protagonist - dull, plain-looking, and lacking any semblance of motivation or ambition besides “having a good fight.”  He doesn’t have a particularly tragic backstory, or any other issue that isn’t, in some way, of his own making.  He even falls a bit short in the “badass” department, since unquestionable power and ability aside, he’s too low-key and lazily efficient to capture the attention of his in-universe protectorate.  Despite his phenomenal powers and obscene strength, despite his status as the main character, there’s nothing about Saitama that really stands out - at least, not in the way most audiences expect from a shonen hero.  He defies our assumptions about what a hero is supposed to look and act like.  But what makes this a brilliant twist instead of a recipe for tedium is the reason why Saitama obtained his unbelievable power.  No mutant bite, no phenomenal superpowered lineage; he's just a guy who trained so hard that he accidentally became the strongest being in the known universe.  If you think that sounds utterly ridiculous, well, you’re right - and you’re not alone; several characters in story aren't drinking his Kool-Aid, either.  But the consequences of his current state is where the real fun lies.  Saitama paints the picture of the quintessential shonen hero during his training - striving to be the strongest, pushing his body to the limits, and stopping at nothing to fulfill his goal.  And guess what?  He succeeds.  The boring battles, easy victories, and existential ennui that defines and constrains Saitama is merely the end result of what happens when our shonen heroes take “wanting to be the best” to the logical conclusion.  Saitama woke up one day and found that he really was the strongest guy around - and without the convenient serial escalation of threats that’s such a hallmark of every other series of this kind, he can do nothing but mourn the lack of any challenge to his unwanted supremacy.      

Heroes, Inc.
Saitama’s blandness stands out all the more because he is surrounded by so many colorful characters who to varying degrees of sincerity strive to reach the pinnacle of heroic gestalt.  Unfortunately, that amounts to all of jack squat in this world.  Heroism is less a service to mankind or a motivator to help the helpless than a stepping stone to stardom, a way to blow off steam, or just a simple paycheck in the mail.  The Hero Association who employs most of these “heroes”  is a shady and slightly corrupt organization, warping the concept of heroism into some bastard offspring of a numbers game and a popularity contest.  Many of the Association's cronies are apathetic to all but their names headlining the front page news, and even those who shun the limelight tend not to hold heroism in the most ideal light.  Genos, our hero’s faithful cyborg Number Two, is a perfect example of this, especially in the beginning: the call to heroism had little appeal to the intense, vengeful youth, and even after joining the Association, he cares nothing for the hero culture it brands and advertises.  Not that you can blame him; One-Punch Man lifts the veil on what happens when heroism becomes a commodity - much like My Hero Academia at times, but with neither that show’s affirming narrative of striving for your dreams, nor its generally upbeat framing of heroic actions through the eyes of idealistic youths.

The Breakdown of the Ideal Hero
All of the above combine to drive home the deconstructive aspect of the series.  In the One-Punch universe, heroism is a public relations racket, meant to boost your social capital or that of the association who hires you.  Those few who sincerely wish only to save other people often find themselves overwhelmed by powerful foes and unappreciated by an ungrateful populace.  And when Saitama - a genuine powerhouse who, despite his laziness, does believe in the call to protect and serve - shows up and makes everything look so damn easy, both his fellow heroes and the people they watch over have a hard time believing he’s anything but a fraud.

At play here, then, is a fracturing of two of the most dearly-held beliefs of the shonen superhero genre: that pursuing power with single-minded focus - even if for the right reasons -  will somehow make your life easier or better, and that being a hero is a noble calling that carries its own rewards.  The following example shows just how ruthlessly One-Punch Man can grind down the above “logic” over the course of its run.

Case study: The Deep Sea King
The Deep Sea King Arc (for anime viewers, episodes 9 -10) is a narrative turning point in what had been up to that point a largely episodic gag fest.  Besides giving us the series’  first persistent threat to actually cause a significant degree of damage to both the image of the Hero Association and the heroes themselves, this arc also established several trends that come back to wallop the shonen enterprise at many points during the show’s run.  For one, we have the introduction and development of multiple heroes, each given a chance to shine and show how deadly they would be if they were up against any normal foe.  Stinger, Lightning Max, Snake Fist Snek: all members of the Hero Association’s Class A, the second strongest; all laying out their well-earned hero cred, either here or in previous episodes.  And all fall to the Deep Sea King with little or no effort.  It only escalates from there: Speed-o'-Sound Sonic, One-Punch Man’s resident ninja and self-proclaimed rival to Saitama, fails to inflict any lasting damage on the brute.   As does Puri Puri Prisoner, the first S-Class (the best of the best in the Association) we see in action besides Genos, despite a rather impressive showing.  Even Genos himself gives a strong if futile effort against the evil beast, accustomed as he is to getting ragdolled in order to make the monster of the week look more dangerous before Saitama fists it to oblivion.

So far, this all still follows the standard shonen patterns: evil enemy appears, carves a bloody swath through a line of lesser heroes, and eventually stumbles into a final showdown with our protagonist.  Even so, One-Punch Man still has time to play with a few genre archetypes along the way to varying degrees of faithfulness: the power of teamwork, which fails miserably; the heroic transformation sequence, which only served to show a side of Puri Puri Prisoner most of us definitely did not want to see; and even the infamous “nakarma power up,” during which resident low-ranked muggle hero Licenseless Rider gained a second wind in his hopeless battle against the Deep Sea King because the crowd he’s protecting all rallied behind him...which does absolutely nothing to change the outcome in any way.  It's at this point - with all the shonen-trope fish riddled with bullets at the bottom of the barrel - that Saitama finally steps in, annoyed and ready to throw down with the king.  

By now, most fans probably know the deal - but those few who miraculously missed the memo on what this series is all about might be expecting a decent fight for once.  And were this any other series, they’d have every right to.  Years of shonen narrative archetypes have conditioned us to expect a fight in these circumstances- maybe one-sided, maybe back- and-forth, but still, a fight.  What we get was the usual half-assed, one punch victory; Saitama drops him like an afterthought, just like every other baddie on the show.  But it is the crowd’s reaction and what follows that really twists the deconstructive knife.  Saitama’s hilariously effortless dispatching of the Deep Sea King is par for the course for him, but completely throws his spectators for a loop- so much so that one particular ingrate uses it to argue against the efficacy of the Hero Association and heroes in general.

For most fans, this venom-spewing cretin should be burned in effigy.  But his arguments, on closer inspection, don't deviate much from the tirades shonen fans often level at “weak” characters in many franchises.  He questions the strength and usefulness of heroes and the hero ranking since a low-ranked nobody like Saitama can come along and end it in a single punch.  Truth be told, he does have a point about the rankings' unreliability, but when he equates strength with heroism, thus casting all the heroes who risked everything to keep him and his fellow citizens safe into the proverbial waste bin, he’s not saying anything out of the ordinary for fandoms like Dragonball or One Piece, where “weak” characters are often the butts of many jokes for the sin of not being in the top power tier.  

What's at heart here is the very nature of heroism itself, and who gets to define it.  Our obnoxious jerk lays out his own understanding: “Anyone can buy a little time, but a hero has to beat monsters.”  With that, the heckler shows his shared lineage with those who lust after the violent anti-hero archetype - the ones, like Saitama in the beginning, who are motivated more by the thrill of a good fight than a desire to save people.  These are the heroes who stop at nothing to “beat the bad guy” - collateral damage, protecting innocents, or a sense of higher purpose driving their actions be damned.  These are the heroes who own a dominant share of the current shonen market and who power the 90s Anti-hero trope so well known in Western comics.  These heroes, and their fans, hold “badassery” as the most important and defining trait a hero can have, giving lift to the most reprehensible personal and moral views so long as they have what it takes to annihilate the enemy and confer bragging rights to their vicarious backers.

Tear Down, Build Up
There are many other instances like this all throughout ONE’s webcomic and especially the fabulous redrawn manga made in collaboration with the great  Yusuke Murata.  Teamwork among these heroes is seen not only to fail, but to be fundamentally flawed when weighed against the egos and relative powerlessness of the parties involved.  The Hero Association gets rattled a few more times over the course of the series - each time revealing an even more unsavory underbelly in the process.  Perhaps the most troubling manifestation of One-Punch Man’s deconstructive digs is Handsomely Masked Sweet Mask, the Association’s top A-Class and unofficial gatekeeper to the coveted Class S.  Popular, charming, and incredibly handsome, Sweet Mask harbors an almost sociopathic degree of black and white thinking.  His main quirk - aside from badgering other heroes for not living up to his ideals of “perfection” - is his relentless desire to vanquish “evil,” however he sees it.  This isn’t new, of course; hero teams across genres and cultures often have at least one moral monster to wreak havoc with the series' karmic tilt.  But ONE keeps true to his ironic bent by showing how flat-out insane it looks from the outside to idolize someone like that.  Sweet Mask will disregard orders to bring a target in alive,  threaten other heroes and even children who dare interfere with his directives, and all the while his fans cheer him on because hey, he looks so damn good doing it.  This creep's in-universe fandom love him for all the most shallow reasons, and though most of us in real life are thoroughly repulsed by him (if the tremendous amounts of hate he gets across the Internet is anything to go by) Sweet Mask slyly reveals the many illogical ways we justify flocking to characters that intrigue us superficially, even as we’d find their behavior under any other circumstance - or even if enacted by a less attractive or "cool" character - repugnant.  

One-Punch Man, far from being a simple gag series, runs quite a few deconstructive currents under the smooth surface of in-jokes and silliness.  Sure, it’s no Voltaire or Jonathan Swift, but ONE’s crafting has more than a little method behind the madness.  Indeed, you might be forgiven for assuming that the series is primarily satire - a brutal poke at the superhero premise specifically and anime archetypes generally.  But there’s another side to the story; just as the little creep in the Deep Sea King Arc made his case of what a hero is supposed to be, Saitama himself had his own answer.  And we’ll examine that in depth in the next part, along with the slew of other gems ONE throws in to veer his series away from simply demolishing fictional heroism’s house of card and towards rebuilding it in (partial) glory.